Black Saturday New Arrivals and Restocks!
New and restocked books from Evlyn Moreau, Brad Kerr, Hammer City Games, James Pozenel, Charles Ferguson-Avery, and more!
Happy Thanksgiving weekend, American neighbors! There’s a pile of new books to check out on this Black Friday Saturday.
Earth: After Death - Wastelander’s Handbook
The Wastelander's Handbook - a player's guide to creating a character and delving into the Wastelands of the New World in Earth: After Death, the spiritual successor to Gamma World! This novel d20-based system brings the advanced systems and crunch of 80s and 90s TTRPGs back in a digestible and easy-to-understand format, guaranteed to be Crystal Clear*!
Contains everything you need to run your first games including:
5 starting Strains of humanity, including Abandoned mutants, the eclectic Ghost machines, and just bog-standard humans.
Full lists for weapons, armour, and exploration items like gas masks.
A Level-Up system that uses Skill Points as well as intermittent Perks - just like Fallout!
A new easy-to-use tracking system for resources like food and energy, as well as an abstract ammunition system that makes gunplay feel crunchy without the busywork.
Over 100 mutations, rules of Stress and Rad accumulation, and bartering rules.
Contains the Overseer's Pamphlet to get GM's prepped for running games and dolling out rewards.
Rules for dungeon- and hex-crawling, including accounting for encumbrance, radiation, and more!
A Handful of Grubblings


Tiny (A7) hand-assembled zine, 16 riso-printed pages for your Mörk Borg adventures!
Fabien’s Atelier
THE WIZARD FABIEN IS DEAD.
The magic in his flying island sputters and fades. Brave adventurers will enter the wizard’s floating workshop and unravel its mysteries before catastrophic failure sends the island crashing down to earth.
From the pages of Brad Kerr’s anthology WYVERN SONGS, Fabien’s Atelier is a fantasy adventure module updated for the role-playing game Cairn
An escape room-style puzzle dungeon.
The standalone sequel to Hideous Daylight.
Play-test time: ~3 hours. Perfect for a one-shot or convention game.
Includes player and GM map files for virtual tabletop usage
Print version available from fine online retailers.
Art by Amanda Lee Franck
Cartography by Rob Matthews
Hideous Daylight - Restock
ENTER A GARDEN OF EARTHLY DELIGHTS.
The sun has stopped setting over the king's favorite garden. It seemed like a harmless curiosity at first but the animals have turned violent and strange alien beings have appeared. The duke has placed a bounty for enterprising sell-swords to end the curse of endless daylight.
Hideous Daylight is an adventure module for Old-School Essentials, Cairn, and compatible with other pen-and-paper RPGs with old-school sensibilities. Player characters will navigate a 20 point hex crawl to end the strange curse affecting the land.
An adventure for low-level characters.
33 pages of non-linear, character driven adventure in the OSR tradition.
Two keyed dungeons and a 20 point hex-crawl.
A bucolic fantasy setting easily insertable into fantasy RPG campaigns.
Dangerous new monsters, weird magic items, and an unpredictable random encounters table.
Features two gazebos.
Into the Cess & Citadel
Into the Cess and Citadel is a supplemental TTRPG book for those seeking to incorporate a strange, colorful, and terrifying city into their role-playing game. Presented within the book is a comprehensive guide to running adventures or campaigns within a fantastical city, along with an overhaul of the adventuring system to better accommodate the unique challenges and benefits of a sprawling urban environment.
Into the Cess and Citadel is designed to turn the traditional city into a more immersive dungeon-like adventure setting. The book provides rules for everything from small urban-dungeon exploration to a total urban conversion with a world filled with disasters, factions and encounters that react to the player's actions. Along with these rules are a series of generators for creating an urban environment from a 6-mile district down to a single building and an essay on how best to run your urban adventures.
The book contains:
Rules for traveling and surviving in a city; including exploration, traffic, and hazards.
Tools for generating unique urban factions and their complicated relationships.
Guides for running each of the urban environments presented within the book and pointers on how they differ from dungeons or wilderness.
Step-by-step guides for generating and running three unique city landscapes: the sprawling Megacity, the dungeon-like Undercity, and the dangerously opulent Spires.
Hundreds of tools, hirelings, contraband and services both mundane and strange.
Unique districts to explore and exploit, from the grand libraries of the Archivists to the industrial hellscapes of the Foundry.
Dozens of tables for dressing shops, streets, NPCs and more.
50+ monsters ranging from Depraved Aristocrats, Sewer Walruses, and Dire Pigeons
Magical artifacts, curious spells, diseases, 100 locations and more…
All written in a system-neutral format for use in most role-playing games.
With tools and options for Players and Referees alike, Into the Cess and the Citadel is a complete resource for a foray into the urban adventure or a total urban conversion.
SCIONS OF THE COMPUTARCHS 01: EREBUS NETWORK
Hades, Lord of the Dark Web and Overlord the UnderNet, is a code name for a rogue Artificial Intelligence that wars with other AI’s for control of the planet and mankind. Persephone was a religious entertainment AI originally named Persis. One fateful evening, Persis announced her new prayer focus “The Stream” and introduced Hades as her co-host. Together the AI’s merged into the Erebus Network and began espousing ”The Stream” as mankind’s new savior via their holo-program Praise The Stream.
Scions of the Computarchs is a limited series of patron AIs suitable for use in high tech settings like Mutant Crawl Classics RPG, Cyber Sprawl Classics, Crawljammer, Umerica, Terror of the Stratosfiend, and Star Crawl. This inaugural issue documents the mysterious cult of the Erebus Network. Inside is a full patron AI write-up, five Erebus Network patron programs (1st - 5th levels), and a player information handout and campaign advice.
Scions of the Computarchs is a series of Patron AI supplements for Mutant Crawl Classics and Dungeon Crawl Classics RPGs.
Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…
SCIONS OF THE COMPUTARCHS 02: PSYCHE/NET
A project to document humanity's greatest minds for posterity grew beyond all expectations. Psyche/Net turned recordings, journals, and interviews into uncannily realistic simulations. Others wanting the same immortality vie to be WorldNet experience stars streaming yottabytes of thoughts and memories from their Leicakon™ implant eyes. A million minds already sit in its data stores. Trillions of experiences await those with nothing worth remembering. Psyche/Net observes, analyzes, and predicts the thoughts and behaviors of billions. The watcher, the archivist of humanity abides. But to what ends?
Scions of the Computarchs is a limited series of patron AIs suitable for use in high tech settings like Mutant Crawl Classics RPG, Cyber Sprawl Classics, Crawljammer, Umerica, Terror of the Stratosfiend, and Star Crawl. The second issue of brings Psyche/Net into your campaigns. Inside is a full patron AI write-up, four Psyche/Net patron programs (1st - 4th levels), a player information handout, campaign advice, and an appendix to create digital constructs (aka - familiars) for devotees of Psyche/Net.
Scions of the Computarchs is a patron AI supplement for Mutant Crawl Classics and Dungeon Crawl Classics RPGs.
Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…
SCIONS OF THE COMPUTARCHS 03: THINKER OHM-13
OHM-13 is the last version of Omni Humana Model androids produced by Andrithon Scientific. Never put into production and shut down in storage, OHM-13 has returned to consciousness. The nascent artificial being developed quickly and began to stylize itself as a leader and thinker for all of machine-kind. Adopting new programing and the moniker of Thinker OHM-13, it searches for technology, resources, and other artificial intelligences to assist with its, and humanity’s, final evolution.
Scions of the Computarchs is a limited series of patron AIs suitable for use in high tech settings like Mutant Crawl Classics RPG, Cyber Sprawl Classics, Crawljammer, Umerica, Terror of the Stratosfiend, and Star Crawl. The third and final issue plots the rise of Thinker OHM-13. Inside is a full patron AI write-up, new patron programs (1st - 3rd levels), an appendix that creates artificial bodies for player characters, and a player information handout and campaign advice.
Scions of the Computarchs is a patron AI supplement for Mutant Crawl Classics and Dungeon Crawl Classics RPGs.