UVG2E
252 pages, A4 size, hardcover book, full color throughout.
Welcome to The Ultraviolet Grasslands, the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.
The Ultraviolet Grasslands and the Black City is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of ‘heroes’ into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.
The UVG is the work of the designer, artist, and writer Luka Rejec and was made possible through the generous support of hundreds of discerning fans at the Stratometaship patreon.
What's new in 2E?
Expanded content from 200 pages to 252 pages.
Streamlined character rules make for smoother gameplay, while an expanded array of caravan options, vehicles, and equipment lets you equip your party for any eventuality. A brand-new bestiary section offers a menagerie of friends and foes to encounter, and revamped spells give you more magical tactics to explore.
Fancy a companion on your epic journey? Choose from a table of 50 adorable pets. To keep you organized, there are revamped character and caravan sheets. And, to fuel your wanderlust, there's an expanded map featuring the whole Circle Sea region.
But the crowning glory? It's in hardcover again - and it's bursting with more pictures! Embrace the art, savor the stories, and visit the Vast Lands with UVG 2E.
VAULTS OF VAARN OMNIBUS
Vaarn is back again! Let’s see for how long this time.
144 pages. Casebound A5. Printed in blue.
The sun is dying and the wreckage of countless eons litters the parched wastes of Vaarn, the desolate country that common folk call the blue ruin. It is said that these sky-coloured sands hide the graves of the Autarchs; have swallowed the buried arcologies in which the true seed of humankind was preserved through the Great Collapse; conceal forgotten crypts of memory, decaying crystalline lattices of ancient ego-engines upon which the dusk-blue dunes encroach without pity.
Vaults of Vaarn is a rules-lite roleplaying game set in a drug-infused, psychedelic Desert wasteland. Think Jodorowsky's Dune meets Mad Max at the Burning Man Festival. All of which framed in a blue painting by Moebius. A surreal and colourful world; a post-apocalyptic, post-human landscape, where the dividing line between flesh and machinery has blurred and the borders between magic, science, and faith have likewise become obscured.
Inside you will find the rules to play the game, tons of referee tools and guidelines, a chapter on how to create your own Vaarn setting/campaign, a detail on the city of Gnomon, and adventure locations ready to be used at the table, including the Tomb of Nassak An-Rah, the Head of Briareus and Itaka arcology. This Deluxe Edition is a compilation of all previously-published Vaarn zines (#1-3) with heaps of new art, new exclusive content and a minor rules revision.
Written & illustrated by Leo Hunt.
Design by Guilherme Gontijo.