New Arrivals, New Releases, and Mutual Aid
New drops from RV Games, Monkey's Paw Games, and some help for a frien
Lots of new things arriving in the shop this week, but first, a pair of urgent mutual aid requests:
One of the kindest and most genuine people you could hope to meet, online or otherwise, Meguey Baker, was diagnosed with breast cancer on 7/17, with a surgery date of 8/30.
In addition to any number of superlatives I could mention about her character, Meg is unquestionably one of the most influential and important tabletop role-playing game designers in the history of the medium as one of the co-creators of Apocalypse World and thus the Powered by the Apocalypse medium. Meg has lost one week of work so far due to appointments, and expects to be out of work for a couple weeks recovering. Meg and Vincent, along with their children, deeply appreciate your help and support. If you can, please help:
And while we’re in a funds-raising frame of mindset - Amanda Nagy AKA Mandy Morbid is raising funds to help with legal fees in the ongoing battle against for legal purposes who we must call an alleged abuser (if you know you know and if you don’t you can ask me privately).
Suffice to say we support Mandy but also cannot afford to face SLAPP suits. If you can help Mandy raise funds for legal fees please do so:
BEECHER’S BIBLES: NEW EDITION COMING TO PRINT
32 pages black & white.
PRINT & PDF: This is a PRE-ORDER. Books will be printed & shipped in late September/early October; items purchased with pre-ordered books will be shipped when pre-ordered book is.
Players in Beecher’s Bibles are Jayhawkers, Red Legs, Free-Staters; proud abolitionist militant guerilla bands in 1850s Kansas, clashing with the pro-slavery forces of border ruffians and bushwhackers. A "Beecher's Bible" was the name given to the breech-loading Sharps rifle that was supplied to and used by anti-slavery forces during the Bleeding Kansas period (1854–1860). The name was inspired by the words and deeds of abolitionist minister Henry Ward Beecher of the New England Emigrant Aid Society.
This newly-updated version of Beecher's Bibles is based on the Panic Engine by Sean McCoy and features a new character creation system, rules for gruesome injuries and morale-breaking shootouts, travel, camping, scrounging, and survival in a hostile frontier. It also features Aim Small, Miss Small: a short introductory adventure based on the real-life arrest and freeing of abolitionist Jacob Branson from the clutches of pro-slavery Douglas County Sheriff Samuel J. Jones.
Henry W Beecher believed that the Sharps Rifle was a truly moral agency, and that there was more moral power in one of those instruments, so far as the slaveholders of Kansas were concerned, than in a hundred Bibles. You might just as well...read the Bible to Buffaloes as to those fellows who follow Atchison and Stringfellow; but they have a supreme respect for the logic that is embodied in Sharp's rifle.
-New York Tribune, February 8, 1856
According to local legend, shipments of Sharps carbines were disguised by being shipped in boxes marked ‘Bibles.’ Beecher himself contributed funds for the purchase of Sharps carbines and, after the interception of shipments by pro-slavery men, is said to have issued carbines and real Bibles to individual abolitionists bound for Kansas. The Beecher family was one of the leading abolitionist families in the country, and Henry Ward’s sister Harriet Beecher Stowe went on to publish the anti-slavery novel Uncle Tom’s Cabin in 1852.
GRAVEYARD OF THE GODS
Graveyard of the Gods is an underground adventure which can be experienced within an existing campaign, as a primer for a larger campaign, or a resource to be exploited for a Warden's own stories.
The location for Graveyard of the Gods, Netjeru, is not only the biggest motherlode in the galaxy, but also its harshest prison. The corps say that any prisoner that survives 6 months will have their record cleared and be given their freedom. No one has lasted longer than 45 days. Something may be stirring inside Netjeru, but nothing stops the corporate machine. Not even incomprehensible gnostic horror.
With this supplement, we hope to introduce gnostic horror into Mothership, mimicking the tone of games like Kult: Divinity Lost and The Call of Cthulhu.
This supplementary Zine is 40 pages long, with art done by Sam Wildman, artist for Mothership 1e's Shipbreaker's Toolkit. Included features are:
Arcology Generator: Roll up (almost) self-sufficient domes which are populated by Netjeru's prison population, or pillage the chart and place these Arcologies anywhere in the galaxy for any campaign.
Planetary Depths: A vertical dungeon-crawl generation table, inspired by the likes of Veins of the Earth and AD&D, for use when mining or exploring the underground of any terrestrial planet. The table can be used anywhere in the galaxy, with both specific and general minerals listed for excavation and sale.
Supernal Mutations Table: Give your players horrible malformations, manifesting as a result of human (and even android) minds trying to grapple with unknowable words of power.
Mining Machines: Terrestrial and sub-terrestrial vehicles and rules used to explore the hidden depths of planets and moons.
Impossible Artifacts: Hidden in secret cavities, these strange organs contain the last vestiges of power belonging to the excavated god corpses.
Mining and Monsters: Lymphatic horrors hunt anyone who dares to disturb the slumbering bodies, with treasures in the form of pulsating Macrocells and Godsblood fetching hundreds of thousands of credits...if you can escape the planetoid.
RAMPANT
Rampant is a minimalist module for the Mothership Sci-Fi Horror RPG that takes place on Geppetto station, a secret corporate research facility orbiting a desolate planet. You spend your time in this module as a new maintenance crew for Geppetto Station, and you will become acquainted with the ship’s AI Annie.
Annie is inhabited by the Warden of the game, who interacts with players in-character using rules inspired by Apollo 47.
The module is a 16-page 5.5"x8.5" zine that contains tables for the warden to generate AI backstory and dialog, encounters with a swarm of nano-bots, and four maps with tables for items and malfunctioning equipment.
SLASHER
Welcome to Slasher, an asymmetrical cooperative comedy horror game built using a vicious, minimalist version of the Mothership RPG system. Slasher is inspired by The Cabin in the Woods, Dead by Daylight, and classic horror movies.
We like to refer to Slasher as a puzzle crawler because you move through each level developing solutions to vanquish or escape from increasingly strong horror villains while collecting more items to assist with future encounters. Direct combat is highly discouraged and will likely lead to death, each encounter is a puzzle in and of itself.
Slasher features a roguelite structure with light character progression and item collection where your party must complete all the levels without a TPK, or they start back at the beginning with brand new characters. However, as long as one person survives a level, your party is able to create new characters to keep moving on to the next.
This module includes:
Generated artwork created by idofinternet
10 character classes
Rules for custom classes
Rules for classless characters
10 starting weapons
10 pieces of starting equipment
11 levels with narrative introductions
11 Slashers inspired by iconic horror villains and creatures
Jack
Leathermask
Johnson Vorhimes
Mitchell Dyers
Piranha
Heinrich Kroger
Squashface
Killbot
Nailskull
Vernetta
Old One
10 gameplay items
100 Slasher items
Character sheets and player facing rules handouts
This product contains assets that were procedurally generated with the aid of creative software(s) powered by machine learning.